Não conhecido detalhes sobre persona 3 reload gameplay



Also, if you’re not a fan of turn-based combat and prefer real-time combat, then this game won’t change your mind as it fully embraces the former.

[66] PlayStation Universe's Joe Richards complimented the game's blending of the style used in Persona 5 with that of the original game, calling it a "masterclass in design" with "some of the most elegant menus in RPG history".[82] Sales[edit]

Create and customize your character and their progression using a unique eastern combat system inspired by Wuxia (Martial Arts & Chivalry tales originating in China) with multiple familiar and exotic weapons and skills to unlock and upgrade.

[10] The player is unable to contact the Navigator (between Mitsuru Kirijo and later Fuuka Yamagishi) in Tartarus to change the dungeon's background music like in the original game, nor is the player able to direct the party to split up and find hidden Treasures and Shadows scattered on the current floor. The party is also able to either walk or fully sprint when traversing the dungeon, but doing the latter also increases the chance that Shadows patrolling the current floor are alerted to the party's presence.[11]

Finally, Persona 3 Reload has arrived on PC, giving the full and uncompromised experience of the original RPG game for the first time.

Reload also includes fully voiced Social Link scenes for the first time, and that works wonders in terms of giving them more weight and value. All romances are optional as well, which wasn't the case in previous versions of Persona 3 (except when playing as the Persona 3 Portable-exclusive female protagonist), and it's pretty wild to think back and realize you used to be forced to have a relationship with every female classmate you got to max rank.

Also, thanks to all the quality-of-life improvements and new combat mechanics, Persona 3 Reload’s difficulty is much more lenient than the original game, even when played on the harder difficulty modes. While old-school fans of Persona 3 may be disappointed by this, I didn’t mind it as Persona 3 was only as difficult as it was because of the aforementioned Fatigue system and that you couldn’t control your AI-driven party, which tended to do inane things like waste healing items or attack enemies resistant to their special moves.

While attending Gekkoukan High School, the in-class questions from the subject teachers have been redone from scratch, with none being repurposed from the original game. Exploration both around Tatsumi Port Island and within Tartarus is now done from a third-person perspective with the camera now being positioned directly behind the protagonist, and now enables free camera control for the player to get better views of their surroundings. The overworld map is now fully rendered in 3D, and has an additional button prompt for displaying information on the protagonist's current location, or other areas they can visit. Expanding on Persona 3 Portable's fast travel function, the player is also able to immediately fast-travel to any specific location within the highlighted area directly from the map itself as opposed to within the location.

While it is sad not to see these aspects return, I have a feeling they will probably be released down the line as DLC or included in a definitive edition release like Persona 5 Royal and Persona 4 Golden’s extra content.

In addition, the original Persona 3’s turn-based combat system and dungeon crawling have been massively enhanced in the remake to be faster-paced and have new mechanics to make them more engaging.

Tartarus is a massive, towering dungeon boasting hundreds of floors to crawl through, with enemy Shadows lurking around every corner. You will need to engage the Shadows in turn-based combat and use your party’s Persona abilities to exploit their weaknesses to defeat them.

That makes it easy for persona 3 reload gameplay me to get caught up in the hype of Persona 3 Reload, but it also sets the bar as high as Tartarus as this remake tries to recapture the magic of its original versions. But after spending 70 hours playing through it, I can no longer imagine Persona 3 without Reload. It's a shining example of seemingly small changes adding up to make a significant impact, uplifting its greatest qualities while staying true to the source material. And it more than proves why the darkest and boldest Persona yet deserved this new lease on life.

Reload removes the ability for the player to completely break Social Links with supporting characters as was possible in both Persona 3 and Persona 4 (2008), although the player is still able to reverse them through choosing the protagonist's dismissive responses to interactions.[7] A new social element will be introduced, that exists separately from Social Links. It is meant to contextualize supporting characters who weren't as prominent in previous iterations of Persona 3, through the inclusion of side-story arcs that will deepen the protagonist's relationship with them, which will also extend to the male party members due to the lack of dedicated Social Link stories for them.[8][nove][10]

These new side paths contain special, challenging mini-boss Shadows guarding special treasure chests containing rare crafting materials or powerful items that will make your future battles much easier.

Leave a Reply

Your email address will not be published. Required fields are marked *